Overview
- Damage: 1d4 piercing
- Reach: 5ft
- Requirements: Dexterity 15
- Properties: Finesse, Light
- Special Properties:
- Lacks the thrown property despite being a dagger
- Critical hits deal an additional 2d12 damage
- On a critical hit, the wielder may forgo damage to grapple the target (escape DC 22 Dexterity); as a reaction, the wielder can end the grapple to automatically deal a critical hit
Description:
This exquisitely crafted dagger bears a silver blade around a steel core and a cross-guard that evokes an outstretched hand. Its slender, hooked profile lets the wielder catch organs and tendons to control a foe without immediately inflicting mortal harm. Mastery of the blade demands exceptional dexterity, but grants terrifying precision—critical strikes rend with brutal efficiency or can instead ensnare a target in a punishing grapple.