Overview
- Damage: 2d6 bludgeoning
- Reach: 5ft
- Requirements: Strength 15
- Properties: Heavy, Two-Handed
- Special Properties:
- After the wielder moves at least 15ft straight toward a target and hits with this weapon, a Medium or smaller creature must succeed on a Strength save (DC 8 + Strength modifier + proficiency bonus) or be pushed 10ft in a direction of the wielder’s choice and knocked prone
Description:
This maul is built for brutal, driving momentum. Its oversized head and spiked fin reward wielders who build up speed before impact. When the wielder charges and connects, the weapon’s force can send smaller foes flying and crashing to the ground, provided they cannot brace against the crushing blow. Otherwise, this weapon functions as a standard maul.